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 1 
 on: September 04, 2010, 08:34:42 AM 
Started by eliscio - Last post by eliscio
AI2-3D offers courses for law enforcement, legal and private agencies:

3D Crime Scene Reconstruction With 3DS Max – Fundamentals

This course is a one of a kind course tailored to Forensic Investigators in the use of 3DS Max for Crime Scene Investigations.  Being able to recreate a scene in 3D gives a perspective that allows you to see things that may go unnoticed otherwise.  The goal of this course is to have students with no previous 3ds Max experience learn how to model a crime scene and obtain measurements that can be used in further analysis.

Course Duration: 2 weeks

Photographic Documentation of Crime Scenes and Evidence for Photogrammetry

This course is intended for those working in Identification and Crime Scene Investigation to understand how to photograph evidence with the intention of getting useful measurements for future use in a photogrammetry package.  Some basic photogrammetry theory will be covered as will some practical examples of how to shoot a scene for measurements and even dense surface modeling.  Several exmaples will be examined such as:

Bloodstains
Bullet Trajectories
Large scenes
Aerial photography…etc.

Students are encouraged to bring their own cameras for hands on practice and for camera calibration.

Course Duration: 8 hours

PhotoModeler Fundamentals for Crime Scene Investigations.

The digital camera is still one of the most used instruments to record and document crime scenes for law enforcement agencies all over the world. Interestingly, most people do not realize you can use your digital camera as a highly accurate measuring instrument using PhotoModeler software. This 3-day training will cover the fundamental concepts of how to take measurements of crime scenes and evidence using your digital camera and PhotoModeler software. The fundamental features of PhotoModeler will be covered and specific topics will include:

· Basic photogrammetry theory
· Photography techniques
· Camera calibration
· Bloodstain pattern measurements
· Vehicle bullet trajectories
· Crime scene modeling
· Evaluating accuracy and troubleshooting
· Exporting to a CAD package

During this training, the learning will be interactive, covering the theory with practical “hands-on” activities. (Students will be required to bring their own laptops loaded with PhotoModeler.) Temporary license files will be handed out prior to commencement of the training.

Course Duration: 3 Days

 2 
 on: May 30, 2010, 10:22:46 PM 
Started by eliscio - Last post by eliscio
Yet another Virtopsy related article.  It's quite fascinating when you think about it...no scalpels!

http://www.independent.co.uk/news/science/body-of-evidence-a-radical-new-approach-to-forensic-pathology-1987389.html

 3 
 on: May 20, 2010, 06:59:56 AM 
Started by eliscio - Last post by eliscio
It sounds like we have a very similar approach.  I would guess that many other animators use a similar method of quoting.

Good suggestion about character models.  Characters are definitely more challenging and time consuming and although I use the example of a vehicle accident in the article, it might be good for me to be more explicit about character animation.

Thanks!

 4 
 on: May 19, 2010, 11:47:57 AM 
Started by eliscio - Last post by NHAnimator
Eugene,

Very good layout of the cost factors. I used to think it was odd that companies were charging a per second rate or charging exorbitant rates (like doubling the cost) for things like second camera angles. I base my estimates on complexity of scene and motion. I'll give a ballpark estimate based on a phone conversation, then offer to narrow it down a bit after reviewing materials.

Regarding your list, I would suggest one more area of cost: Character animation. Animating a pedestrian, occupant or cyclist can be anything from relatively easy to well, quite consuming, depending on details. I have, in the past, used a simple proxy object such as a cylinder, to indicate a pedestrian moving into the roadway. Especially in early production, it is fast and easy (cheap) and gives the viewer a good idea of perception/reaction and or sightline issues that come into play. Then if we want to get into full character motion, we have that option.

 5 
 on: May 06, 2010, 09:29:12 AM 
Started by eliscio - Last post by eliscio
I will be hosting a one day seminar at Humber College entitled:

3D Forensic Measurement and Visualizations in Crime Scene Reconstruction Seminar

This seminar will be focused on 3D measurement techniques that can be used to more accurately and effectiely document a crime scene.  Different measurement tools for different applications will be shown and the benefits and limitations of each of these technologies will be explored.

Details:

Tuesday May 25th, 2010
Humber College
Centre for Justice Leadership
(Lakeshore Campus)

Contact:
Cheryl.Evans@humber.ca

 6 
 on: May 04, 2010, 11:12:59 PM 
Started by eliscio - Last post by eliscio
For those that would like an easier way to extract point clouds from Photosynth, it is now possible with a small application written by Christoph Hausner.

http://pspcexporter.codeplex.com/

Once a synth is created, you only need to input the url to the synth and choose the format of the export.  Just hit export and you will be able to save the point clouds once the program is done (usually after a few seconds).

Enjoy!

Eugene

 7 
 on: May 02, 2010, 03:59:48 PM 
Started by eliscio - Last post by eliscio
Just thought I would let everyone know that I will be hosting a one day seminar on

3D Forensic Measurement and Visualizations in Crime Scene Reconstruction

Tuesday May 25th, 2010
Humber College - Centre for Justice Leadership
(Lakeshore Campus)

The event will cover topics such as photogrammetry, scanners and total station mapping and will also go over the types of things that can be done using programs like 3DS Max, Studio Clouds and other 3D programs that help in the visualization of data.

Contact: Cheryl.Evans@humber.ca for more information.

 8 
 on: May 02, 2010, 03:52:53 PM 
Started by johnpree - Last post by eliscio
Hi John,

I approved your account so I think you should be ok.

Regards,

Eugene

 9 
 on: May 02, 2010, 01:10:04 PM 
Started by johnpree - Last post by johnpree
Hi there, I dont know if I am writing in a proper board but I have got a problem with activation, link i receive in email is not working... http://ai2-3d.com/?178214ddbe45f79f8cdf8d64648,

 10 
 on: March 30, 2010, 02:03:01 PM 
Started by eliscio - Last post by eliscio
Here is the text portion only of a recent article posted in Forensic Magazine.  

Link to article here.

Documenting Clothing in 3D
By Jon J. Nordby, Ph.D., D-ABMDI and Eugene Liscio, P.Eng.

When inspecting clothing from a homicide case, it is usually necessary to measure where injuries may have occurred on the body. There may be any number of irregular shapes, fluid stains, cuts, or markings that are highly irregular, curved, or scattered. Of course the clothing moves often independently of the body’s movement so there will be differences between data from the body and data from the clothing. It can be useful to document both similarities and differences.

Some markings may wrap around large portions of the body such that they are difficult to map and measure accurately, especially on the curved portions of the torso or on the legs. Therefore, it is often customary to take an article of clothing and place it flat on an inspection table for photos and measurements with a linear scale. The end result is a set of 2D coordinates that locates the position of any particular marking.

Although this method is the simplest and at times, perfectly acceptable, there are many other instances where placing the clothing on an accurately sized mannequin produces the most meaningful results. A typical example is in a shooting case where there may be multiple perforating/penetrating gunshot wounds to the body. The similarities (or dissimilarities) between trajectories of the clothing and those on a body can lead to significant clues about the position of the body at the time of the shooting (or some time thereafter). This data about the clothing can help show the body position when the shooting took place (i.e. turning, crouched...etc.) given the relative position of the clothing defects.

One means of recording the 3D positions of such clothing defects or marks on clothing involves using a 3D laser scanner. After putting the clothing on a typical mannequin, we use the laser to sweep through one side of the mannequin, creating a 3D mesh from the surface points. As more scans are done and pieced together, the final completed model is available for direct measurement and inspection by using any 3D Computer Aided Drawing (CAD) package.

An alternative method of recording point positions on clothing involves using close range digital photogrammetry. By using a digital camera and some specialized photogrammetry software, photos are taken in a "ring" fashion around a manikin to document all sides of the clothing. The photos are then uploaded to the software and processed to give 3D point positions.

The benefit of having such a 3D model of the clothing as it would naturally sit on the body is that the measurements become more accurate (closer to the true value). Bullet trajectories through clothing and either into or through bodies also become more accurate as well as easier to interpret and explain to a jury. In addition, bloodstains and other markings on the clothing such as rips, incisions, or abrasions, can be measured and reproduced in their true shape, not simply as a flat 2D view from the inspection table.

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